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1.
BRAIN-BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE ; 13(2):39-50, 2022.
Article in English | Web of Science | ID: covidwho-1969895

ABSTRACT

In this study, pre-service teachers' attitudes towards the gamification process were discussed. Descriptive scanning method, one of the quantitative methods, was used in the study, and the data were analyzed and tabulated. The Gamification process scale developed by Baydas and Cicek was used to collect the data to be used. A total of 67 teacher candidates, including 42 special education and 25 classroom teachers, participated in the study. The data obtained from the pre-service teachers were taken online via Google Form due to the Covid 19 pandemic. The teacher candidates gave answers to the 6 dimensions of the scale regarding Competition, Fun, Busy, Outcome Expectation, Effect on Learning and Intention to Use in the Future.

2.
Brain-Broad Research in Artificial Intelligence and Neuroscience ; 12(2):53-66, 2021.
Article in English | Web of Science | ID: covidwho-1389889

ABSTRACT

The purpose of this research is to determine how active the students are participating in the mobile learning process, as well as how active the distance education mobile learning and technological tools are in education due to the Covid-19 epidemic in today's world, determination. With this, the Mobile Learning Readiness Scale adapted by Sata, Corbaci and Koyuncu (2019) was used in this study. The scale consists of three dimensions: optimism towards mobile learning, self directed learning and self efficacy. The participants of the study, on the other hand, consist of 25 Primary Education students and 42 Special Education students who are continuing their education lift in the Northern Cyprus. It was concluded that their readiness for mobile learning was high.

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